Notes on the designs from my perspective as Head Judge, Interior Design Masters
This week’s challenge was to design hotel bedrooms for romance and special occasions, set within the dramatic backdrop of Peckforton Castle in Cheshire. With its Gothic-style architecture, heavy curtains, dark wood furniture and expansive views over the surrounding countryside, the building itself already carried a strong sense of identity. Which is precisely what made this task so revealing.
Because the question wasn’t simply what does a romantic room look like. It was how to design within a space that already has such presence, without either fighting, or flattening it. From the perspective of the guest aka the client here, you have already arrived somewhere extraordinary; the role of the design is not to transport you elsewhere entirely, but to deepen that experience. The strongest schemes understood this, extending the language of the building rather than replacing it, allowing the fantasy to feel believable rather than imposed.
The best rooms offered escapism without losing their connection to place.



1. Determine a focal point
A hotel bedroom begins and ends with the bed (your bedroom too). It is the focal point, the promise, the reason you are there. And the rooms that worked understood this immediately. Rather than scattering attention across multiple moments, they anchored everything to one central idea and allowed the rest of the scheme to unfold from there. From the moment you entered, your eye was guided, given somewhere to land, and crucially, nothing distracted from it. In a room designed for rest, intimacy and escapism, this clarity matters. What you see when you first walk in, what you feel as you cross the threshold, and what remains once you are in the bed, looking back out into the space. Does it hold you? Does it calm you? Does it feel resolved?
What separated the strongest designs from the rest was a clear idea, followed through with conviction. In a space of this scale and architectural weight, there simply isn’t room for hesitation. Every additional gesture risks dilution, every competing idea adds noise. The most successful rooms chose a direction and stayed with it, whether that was rooted in heritage, softness, or a kind of quiet theatricality, carrying that decision consistently from palette through to material and detail. The result was a sense of immersion, rather than assembly.


2. Work with what’s already there
Equally important was how the designers responded to what was already in place. The existing furniture, headboards and curtains were not obstacles to be removed, but opportunities to be reinterpreted. Some of the most effective moments came from working with these elements rather than against them: a reimagined headboard that felt intentional, a vintage piece that sat comfortably within the architecture, or subtle edits that elevated rather than erased.
This is also where sustainability moves from being a “nice to have” into something more fundamental. It cannot remain a trend, or a visual signifier to be applied at the end. It has to become part of the thinking from the outset. Recycling, repurposing, reusing — not defaulting to shopping as the first solution — often leads to more inventive outcomes. Some of the most thoughtful responses in this challenge came not from having more, but from doing more with less.
Because good design rarely starts from nothing. It begins with seeing what is already there, understanding its potential, and building from that foundation.




3. Don’t confuse romance with decoration
Where the designs faltered was often in the interpretation of romance itself. It’s easy to mistake romance for decoration — more cushions, more objects, more visible effort — but this quickly tips into something else entirely. A hotel room cannot feel occupied before the guest arrives. Creating a narrative around a fictional occupant, layering surfaces and filling every available space, does not work for a hotel room. Because, while the individual elements were certainly appealing, the overall effect was constricting. There was no room left for the person actually staying there. True romance lies in possibility, in what a space allows you to project onto it, rather than what it insists upon.



4. Make it work, not just look good
At the same time, the practicalities cannot be ignored. Even in a room designed for escapism, the fundamentals still matter. Where does the suitcase go? Where do you sit? Where do you get ready? Where do you hang your clothes? If these questions are not resolved, the illusion breaks almost immediately. The strongest designs addressed these needs quietly and intuitively, integrating storage into the architecture, ensuring storage didn’t block the main event, incorporating seating that felt natural rather than imposed, and making the most of the views through considered window positions. Nothing felt forced; everything simply worked.
Because ultimately, to really underline this point, design is not only about how a space looks, it is about how it makes you feel, how it supports you, and whether it allows you to fully arrive.
Now read on…





I’ve been a fan of the show for years and it’s been really interesting reading these, thanks for sharing. One thing from this episode that really struck me after the fact was Ben’s use of AI to create the artwork. I didn’t realise at the time - I find it quite hard to tell when something is AI compared to a lot of other people I think! - but it feels wrong and really disappointing on a number of levels, not least the impact that AI ‘art’ is having on artists’ livings. Obviously the show is edited and we only see a tiny fraction of what actually happened - but I’d be really interested to know any of your thoughts about this, if you have any you’re willing to share. I imagine it’s just going to become a bigger thing/issue in any future series given the rise of it right now in general.
Great read and I totally agree about “chopped” cushions - I really dislike them intensely. I once rearranged cushions in an hotel and shook out all the “chops”! X